3DTrains digital art for the pc 3DTrains online user forums
Home Products Downloads Help Guides Support
Help Guides
Help Guides

Help guides

Color reference charts

RailFonts: tips and tricks

Painting guide

Railroad standards

Object Appearance

The purpose of this guide is to help you get comfortable weathering locomotives, rollingstock, and other objects. It is assumed that you have a basic understanding on how to use your paint program in creating layers.

Although fairly basic in nature, the techniques described here can make a dramatic effect in turning a plain-Jane model into something you can be proud of.

For this tutorial, we'll use our older GP9 locomotive. Although this guide was drawn around our v1.0 GP9 templates, the procedures and examples can be used for any texture applied to any object. As with all our guides, this painting guide is a work in progress.
The beginning
Here's a simple, yet effective, way of adding a "weathered" look to your locos...

1) Add four layers to your image. Name them "Grime", "Rust", "Dirt", and "Dust."

2) Save the image back to a PSP (Paint Shop Pro) or a PSD (Photoshop) file. This will retain the layers created for this tutorial.
Grime RGB: 0.0.0
1) Set the airbrush tool to a width between 150 and 200.

2) Spray black over the "Grime" layer so you can just see through it and make it "spotty" (uneven) - the more the better.

3) Hide the "Grime" layer.
Rust RGB: 136.57.4
1) Spray a red-brown color over the "Rust" layer so you can just see through it.

2) Hide the "Rust" layer.
Dirt RGB: 126.113.38
1) Spray a yellow-brown color over the "Dirt" layer so you can just see through it.

2) Hide the "Dirt" layer.
Dust RGB: 192.192.192
1) Spray a light-gray color over the "Dust" layer so you can just see through it.

2) Unhide all layers.
Finishing the paintwork
1) Set the properties for each of the new layers between 10 and 30 percent transparency, adjusting each layer to achieve the desired effect. The percentages for "Grime", "Rust", "Dirt", and "Dust" shown here are 30, 25, 25, 10 respectively, but you can adjust to suit your likes and needs.

2) Save a copy of the image back to a BMP or TGA in preparation for conversion to ACE.

3) Convert the saved BMP or TGA file to ACE format using Scott Miller's AceIt utility. Use Shape File Viewer to view your work, and you're done!
Terms Privacy Copyright License Contact